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Gfxbench gl error accessing database
Gfxbench gl error accessing database










  1. #Gfxbench gl error accessing database drivers#
  2. #Gfxbench gl error accessing database driver#

!17062 broke XTS xts5/Xlib9/XDrawImageString(16) with Xephyr using glamor on llvmpipe Turnip: _amebuffer.* has failures on older deqp-vk Teamfortress 2 crashing frequently with mesa 22.1.1Īlien Isolation segfaulting in radeonsi_dri.so starting with Mesa 22.1.0 Src/util/disk_cache_os.c:234:21: error: too many arguments provided to function-like macro invocation MacOS’s LIST_ENTRY macro conflicts with ours Regression: virgl: The switch to NTT breaks “Total War: Warhammer” MacOS undefined symbol _glapi_tls_Context build error Intel_nullhw.c:179:28: error: passing ‘const void *const’ to parameter of type ‘void *’ discards qualifiers Trine 4 causing GPU HANG: ecode 12:1:849f7804, in vkr-ring-7 Turnip: Geometry shader never invoked if there is no EmitVertex and gl_Position is not written

#Gfxbench gl error accessing database driver#

Rendering issues and performance drop with GFX10 on RPCS3ĭzn: Build failure when it’s the only driver built - 22.2-devel regressionĭ3d12: Unresolved external symbols from Version.lib

gfxbench gl error accessing database

Poor performance/utilization with Splitgateįreedreno / mesa 22.1.3 crashes Firefox Nightly Llvmpipe: assert in KHR-Single-GL45.enhanced_layouts.xfb_all_stages Microsoft CLC: build failure with MSVC and Dshared-llvm=disabled with AMDGPU target availableĪnv: invalid returns from vkCreateDescriptorPool osu! - Shader optimizations cause black and glitchy rendering Final Fantasy X: Incorrect hair rendering Radeonsi: driver crashes with kwin-effects-cube Turnip: gfxbench aztec ruins crashes on zink src/util/u_queue.c:218: util_queue_fence_destroy: Assertion `fence->signalled’ failed for iris when disabled UTIL_FUTEX_SUPPORTED Radeonsi: error allocating sparse buffers. R600/sfn: register allocation fails for a number of piglits and deqp tests R600/sfn: xonotic shows a big performance regression when using the NIR backend with sb disabled

gfxbench gl error accessing database

Turnip: .subgroupallequal_*int regression on a635 Gallium OpenGL megadriver fails to build if LLVM is enabled but not required by any component builtĪbort due to “Unknown intrinsic: intrinsic store_deref” (firefox, radeonsi) Zink: GL_TEXTURE_LOD_BIAS vs mipLodBias, and 元Tests.texture_lod_bias.texture_lod_bias_all failure on Turnip Nouveau: corruption on NVAC after switching to the NIR backend Updates to 22.2 RCs cause artifacts on nouveau and blank screen on VirtIO Graphical corruption in Valve Source-based games Turnip/a660: dEQP-VK.spirv_ballot failure due to “movmsk” reordered with “kill” VK_EXT_attachment_feedback_loop_layout on RADV

#Gfxbench gl error accessing database drivers#

GLX_ARB_context_flush_control for all drivers VK_EXT_shader_subgroup_vote/ballot on lavapipeĮGL_KHR_context_flush_control for all drivers VK_EXT_multisampled_render_to_single_sampled on lavapipe VK_EXT_border_color_swizzle on lavapipe, ANV, turnip, RADV VK_EXT_non_seamless_cube_map on RADV, ANV, lavapipe VK_EXT_primitives_generated_query on RADV Panfrost Valhall support (conformant OpenGL ES 3.1 on Mali-G57) VertexAttributeInstanceRateZeroDivisor support for lavapipe Zink and d3d12 GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information. Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene Just press and hold the score on the results tab to view them.īattery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations (the T-Rex scene). Manhattan 3.1 test: GPU-intensive OpenGL ES 3.1 test using advanced API-features for testing the latest high-end mobile devices (Features: Compute shaders, Indirect draw-calls, HDR, enhanced Depth-of-Field, etc.)Įnhanced low-level tests: ALU2, Texturing, Driver Overhead 2 – replacing the original low-level tests of GFXBench 3.0, these ES 3.0 tests better approximate the workload of the Manhattan testĭetail graphs: all test results are now augmented with temperature, CPU & GPU frequency, and frame time graphs to provide additional in-depth information. GFXBench 3.1 adds advanced OpenGL ES 3.1-features and new special tests to the popular GFXBench 3D graphics benchmark.

gfxbench gl error accessing database

GFXBench 3.1 is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application. GFXBench is a free, cross-platform and cross-API 3D graphics benchmark.












Gfxbench gl error accessing database