
- #NEED FOR SPEED UNDERGROUND 2 SOUNDTRACKS LIST CODE#
- #NEED FOR SPEED UNDERGROUND 2 SOUNDTRACKS LIST PC#
- #NEED FOR SPEED UNDERGROUND 2 SOUNDTRACKS LIST PS2#
Will unload -UG_LS_IntroFMV.fng-Ī unused video called TEAMDRIFTTUT.MPC can found in Sha-Do only and showing an cut multiplayer team drift game mode with debug enabled. SwitchFEngPackages from UG_LS_IntroFMV.fng to UG_LS_Splash.fng SwitchFEngPackages from LS_PSAMovie.fng to UG_LS_IntroFMV.fng SwitchFEngPackages from LS_THXMovie.fng to LS_PSAMovie.fng SwitchFEngPackages from LS_EALogo.fng to LS_THXMovie.fng SwitchFEngPackages from MC_Bootup.fng to LS_EAlogo.fng Will unload -loading_boot.fng-ĭirect Pop-Loading.fng. Below is an example of what type of information gets logged.ĭirect Pop-loading_boot.fng. If you are playing on an emulator, you can see this information by enabling the option "Show Console". If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs.
#NEED FOR SPEED UNDERGROUND 2 SOUNDTRACKS LIST CODE#
To re-enable this mode, apply the below code for the USA PlayStation 2 version: It would also report errors if any occurred. This logs information such as files loaded and memory information. This would have logged various background information to a debug unit. Within the game is a printf function that doesn't print anything anymore. No function appears to make use of these. Present in memory in the USA PlayStation 2 version at 0x004AFF10 are pointers to the following text. The map causes background errors in the game engine likely due to missing geometry. The center of the map also contains a short road which looks like it was used to test drift racing.Ī plain blank map with nothing of interest. Leftover from Hot Pursuit 2.Ī plain looking large map. Leftover from the previous Underground game. (Source: Punk7890 - PlayStation 2 access method) CT1 - Market St Also, the window tint was set to WINDSHIELD_TINT_元_BLACK.Īn unused test Mitsubishi 3000GT VR-4 (Z16A) preset car.Īn unused test Audi TT 3.2 quattro preset car.
#NEED FOR SPEED UNDERGROUND 2 SOUNDTRACKS LIST PS2#
This car was playable in the PS2 demo, however, the preset is in an incomplete state, having missing headlights, taillights and side mirrors, as well as a hashed vinyl code. Rachel's unused blue Mitsubishi Lancer Evolution VIII GSR (CT9A). However, you can only set up to a maximum of 12 presets to be available in the Sponsor Cars section.
#NEED FOR SPEED UNDERGROUND 2 SOUNDTRACKS LIST PC#
The unused presets can be restored in the PC version by setting their IsFESponsorCar from False to True using Binary. Apply the below code for the USA PlayStation 2 version of the game to modify the first sponsor car to an unused preset car. The RX-8 preset can still be seen in pre-release gameplay videos. The first was a red Mazda RX-8 (SE3P), and the other was a blue Mitsubishi Lancer Evolution VIII GSR (CT9A). Quick race entries exist still.įour unused preset cars exist, two of these depict early versions of Rachel's car. GT: It is unknown what this mode would've been.

This time around, there is a little bit more leftover, including an icon, which shows that you likely would've showed off your car by opening its scissor doors, or showing off its hydraulics. Quick race entries and icons still exist. Lap Knockout likely would've remained the same as it did in the first Underground. Race Knockout was a tournament style Knockout mode, as the last place player in points would've been eliminated after that round.

Two variations would've existed- Race Knockout and Lap Knockout.

Only quick race entries are leftover, as the icon exists, however it is simply the placeholder icon, implying that it was likely scrapped early in development.
